Saturday, June 27, 2009
TRANSFORMERS: REVENGE OF THE FALLEN: REVIEW
"How dare you come into this office and bark at me some kind of junk yard dog?! I AM THE PRESIDENT OF THE UNITED STATES!" - Clear and Present Danger
That's pretty much what most critics (or at least 79% of them) have screamed at TRANSFORMERS 2: STUFF BLOWS UP. Really, they're screaming at Michael Bay. Why? Because no matter what they say, no matter what they do, they cannot destroy this man.
Fact: Every Michael Bay movie except the first BAD BOYS and THE ISLAND has made over 130 million dollars, domestically. And BAD BOYS made 75 million overseas. So really, the man has had one flop, THE ISLAND.
Fact: Pretty much every movie he has made except THE ROCK has been critically roasted.
Fact: When it comes to Michael Bay movies, no one gives a shit about the reviews.
Fact: Critics hate feeling powerless.
Oh, don't get me wrong. Critics have power over a lot of movies. Well reviewed broad mainstream movies rarely flop. And when broad mainstream movies with well known older actors get tepid notices, (see: TAKING OF PELHAM 1 2 3) they don't do as well. The good reviews for DARK KNIGHT brought in a huge audience that wouldn't have showed up otherwise. The reviews for CATWOMAN helped bury it.
But Michael Bay blows stuff up, teenagers pay attention. They get what they are promised (explosions), they leave happy. And except for THE ROCK (which I love), critics kept stabbing with their knives. And his movies made millions. So it went for years, until he decided to combine his explosion prowess with robots that turn into cars. You know, for kids!
Now, he is literally unstoppable. Kids and explosion addicts don't care about reviews, they care about the big badda boom. And the critics hate him, hate him, hate him (HATE HIM) for it. And they hate him more because he obviously does not give a rat's ass. He doesn't whine about being a misunderstood artist, he smiles and counts his millions. Any studio would want to work with him. Why not? They always get rich, as long as the movie can be explained in a tag line.
Lost in all this back and forth Bay-bashing is the movie itself, which is not very good. But given how much rancor was being directed towards it, you would think it was the second coming of BATTLEFIELD EARTH. Don't be fooled: it isn't. It is plot-less, it is overlong, it is repetitive and it is a bad Transformers story. But, if I had my druthers between watching WOLVERINE or TERMINATOR 4 or TRANSFORMERS 2 again, I'd choose the third, if I had to choose.
Why?
It's more fun. WOLVERINE and TERMINATOR were hampered by a sense that Very Important Things were going on the entire movie. Nothing very important goes on in Transformers, even though the fate of the world depends on Shia LeBouf's brain. It has never heard the words "over the top." First Michael Bay throws in the Kitchen Sink. Then he blows it up. So much stuff blows up in this movie, and some of it looks really cool. And the movie can still get mileage out of the Transformers Brand. Cars turning into robots turning into cars is cool, Optimus Prime is still cool, damn it all. And the performers mostly keep their shit together for most of the movie, which cannot be said for anyone in WOLVERINE or TERMINATOR.
But is it a good movie? Oh, lord no.
About the plot... there isn't one. TRANSFORMERS 1 had a (in retrospect) beautifully simple plot. Find the cube to save the world. Once they found the cube, keep it away from Megatron. It may not have been brilliant, but it was clear. TRANSFORMERS 2 has the equivalent of three or four different "things to find", in addition to plot threads about loyalty, faith, growing up, and Barack Obama is a Weenie. (There are many snide comments about the President negotiating with Decepticon terrorists) These threads are picked up and abandoned at random. The "things to find" are found often, then lost, with little to no effect. More than four times during the 2.5 hours, I had no idea what was going on.
And the additions to the cast of robots are NEVER PROPERLY INTRODUCED. The best sequence of the first movie was the introduction of the Autobots, where they first land, take their shape and say their names. It was almost magical. Here, we get a whole list of new characters without names or personality traits, who exist to be destroyed. We get no sense of any personality for most of the new good guys, except for the "twins", who are the best slice of racist pie since Jar Jar Binks. Seriously: one of them has a golden tooth, they make many jokes about popping caps in people's asses, and they don't do much readin'. As for the new bad guys, they barely say anything at all, except for poor Soundwave, who gets to sit in space and be the equivlanet of the Decepticon 'can you hear me now' guy. When a poorly animated cartoon designed to sell more toys has more personality than a 200 million dollar, 2.5 hour monstrosity, you are in serious ca-ca. Also, when a robot named "Wheelie" is only the third most annoying character in your movie, you are also in... well, you know. A stinky 2.5 hours.
About the 2.5 hours... Seriously? Michael Bay looked at the running time on the first movie and said, "what this needs is more"? I guess it would make sense if that running time was used to tell an epic tale, but this movie basically has two modes: uneven 'comic relief', and explosions. There is no reason to have there be more, except that Michael Bay demands it. The last 45 minutes involves an action scene in the desert. Some of it is utterly incomprehensible. What Tony Winner Julie White is doing in the desert running from explosions, I do not know.
But the bad stuff you knew. You knew it when you opened the first reviews. The question is (or was for me), but is it any fun? Kind of. Is it bad? Not as bad as you'd think. Is there any reason to see it? Not really. Even if you're a huge fan of the show? Not really. If you want to see a good TRANSFORMERS movie, rent the first one- it's better in almost every way. Or the actual TRANSFORMERS movie, the animated one, which WAS better in EVERY single way.
I saw this movie for 5 dollars at a 1pm matinee at a crappy rundown theater. That's about right.
RATING: 2 stars (out of 5).
P.S.: A moment of silence, please, for Jerry Bruckhemier, Michael Bay's old partner in crime. Based on the first few days, TRANSFORMERS 2 will be the biggest movie of the summer. Jerry Bruckhemier's big summer movie this year is a movie about secret agent guinea pigs. Michael Bay wins.
P.P.S.: The Fallen is a lame, aztek-looking evil robot who is much less impressive than Megatron. Unicron, you are missed.
New Final Thoughts: I stand by the original review, but this movie has gotten worse in my mind. That G.I. JOE is more fun is kind of the best egg you could throw at Michael Bay.
Labels:
2 Stars,
Based On TV Show,
Crap,
Science Fiction,
Summer 2009
Saturday, June 20, 2009
VGMRP: MORTAL KOMBAT: ANNHILIATION
Some of the dialogue near the beginning of ANNHILATION:
Kitana: Mother? You're alive?!
Kitana's Mother: Too bad YOU.... will DIE!
You have to see this movie to believe it. On the other hand, that is too high a price. I realize that part of my praise for the first movie was "lots of kung fu, set to techno." I now must eat my words. This movie doesn't even pretend to make sense.
Characters appear without introduction, are quickly killed and never mentioned again. Performances are all over the map, but are uniformly bad. Major parts from the first movie are recast with the cheaper, non-union versions. Johnny Cage is killed off in the first 5 minutes, X3 Cyclops style. Villains who were killed in the last movie (Sub Zero, Reptile, Scorpion) appear again without explanation. Actually, full disclosure: They did explain one re-appearence.
Liu Kang: I killed you in the tournament.
Sub Zero: You killed my elder brother.
So forget coherency. Put it out of your heads. They weren't bothering, so why should I? But even once you've abandoned plot, character development, logic, emotional investment, coherent production design and all other meager pleasures of competent filmmaking, you're still left with one of the worst films ever made. Just look at this:
Nothing in the world can prepare you for the ineptness of the special effects. They are epically bad. They don't even meet the Wing Commander "Good Enough For a Video Game" standard. This is all the more astounding because the effects in Mortal Kombat were, overall, quite good. You were more or less convinced that what was happening on screen was actually happening. With Annhilation, all you're convinced of is that someone should have been fired.
Random bad guys fall from the sky like poorly-animated fireballs from a disaster movie. (Jaxx observes, "They don't even wear parachutes!") Lu Kang morphs into a dragon that even the makers of GODZILLA would be ashamed to put on screen. There is much talk of two worlds "merging", yet all we see are shoddily rendered landmarks with cartoony skeletons laying about. A killer robot shows up, and we can clearly see the stunt double's face behind the mask. And then there's this guy:
Special effects should either be hidden in plain sight, or transport you to a world of fantasy where you want to believe in the impossible. Or they should kick your ass and blow your mind. Or make you laugh at the sheer audacity of them. I'm not picky. But for all of the effort in ANNHILATION, they come up with less than even the makers of SUPER MARIO BROTHERS. Every effect takes you out of the movie, because you're not focusing on what just happened, you're wondering how they did it. And not in a good way. More in the, "how did they think this would work? Or that it was ready? Or that it was good?"
But even with good effects, the movie is wimpy fight scene after crappy fight scene, partnered with some of the crappiest after school special dialogue about teamwork ever written.
("We have to support each other... like a family!" says Raiden. "faith in yourself is all you need!") There is an idea where a movie can become much of muchness- like Transformers, and probably Transformers 2- but that requires a much to have much of. ANNHILATION can't even get that right. Liu Kang just beat up a robot named Smoke? If I haven't played the game, who the hell cares? Sure, the first movie didn't bother with backstory on Scorpion, but at least there was some build-up and tension before the fight. Here, we just get an announcement of who was just killed, sometimes not at all.
I saw this movie 2 years after the first one, I hated it then, and I hate it more now. They messed it up, big time. Sure, you can laugh at it. But at some point the movie crosses the line of camp and transforms into 96 minutes of LARP-Gone-Wild. (If you don't know what LARP is, you're probably happier for it.) After awhile the mockery becomes cruelty, and then self-inflicted pain.
Probably the best way to end is with this:
Rain: Two of earth's best warriors have already been taken. Kabal and Stryker.
Shao Kahn: Tell me, did you make them beg for the lives before you destroyed them?
Rain: But, Master, I thought if I let them live...
Shao Kahn: (slams down a giant hammer) I have no use for excuses! Rain, this will never happen again.
Rain: It will never happen agaARRGGHHHHH
(Rain gets thrown into pit of fire by Kahn)
We never found out who Rain was. And now, we never will. Just as well.
STAR RATING: Zero Stars (out of 5)
P.S.: Just watch this title screen for 90 minutes. It's better than watching the movie.
Monday, June 15, 2009
VGMRP: ALONE IN THE DARK
Some say Uwe Boll is the new Ed Wood, Jr. I say... Yes!
Top Ten Moments from Alone In The Dark:
10) The Cabbie Assassin
Minutes into the movie, the lead bad guy picks up his phone and barks "Kill him!" We find out shortly that he is speaking to a bald assassin, who awaits Carnby (Christian Slater)'s arrival at the airport... in a yellow cab. Yes. The deadly killer awaits in a yellow cab, so he can be easily spotted while trying to kill Christian Slater with his death-cab. A crappy car chase ensues, and the incredulity increases when the evil taxi rams Carnby's taxi and the fender is dented, but seconds later when they turn a corner, the taxi is undamaged. After the inept car chase, Christan Slater throws the Cabbie Assassin through a window. Not to be outdone, Cabbie Assasin bursts through a door, Hulk-style, and punches an old man on general principle. Logic: 0, Ridiculously awful awesome fight scene: 1
9) Christian Slater is... Edward Carnby!
Ah, sweet, career destroyed Christian Slater. First, he tells a small child on a plane to basically go to hell, and then says in a narration "I bet you think I was an asshole to that kid back there!" Then he gets to say "I was tracking poachers across their lines in the Amazon when I hooked up with some ex-Chilean military trafficking artifacts on the black market. " He also wears the same costume throughout the entire movie, a trenchcoat and a black tank top. I'd say he needs a shave, but what he really needs is some whiskey. Or maybe I do.
8) Continuity Be Damned
You have to be paying a little bit of attention to catch the cab smash up continuity error. That would be when Cabbie Assassin's cab smashes into Christian Slater's Cab, only to be repaired second later. But it's hard to miss the giant hole of credibility at the end. Picture this: we see fields of slaughtered good guys in the dead of night, a walkie-talkie blaring messages to nobody. We see Christian Slater and Tara Reid climbing up to safety while Stephen Doriff is sacrificing himself to kill the monsters. Cut back to the empty field at night. Cut to the bomb going off. Cut to Slater and Reid coming out of a hole just in time- in BROAD FREAKING DAYLIGHT. We go from midnight to noon in seconds, and all it took was Stephen Dorrif's corpse.
7) The Random Ice Factory
Because Uwe Boll saw THE MATRIX that one time, he decided to use bullet time to show when he gets shot. It's probably the most expensive shot in the movie. Carnby fires two bullets, and we track them in slow motion. Why two bullets? So the first bullet can smash a block of ice, and the second bullet can travel through the ice particles. Why the Ice? Because it looks cool, damn it. Don't mess with Uwe Boll.
7.5) The Bullets Dont Actually Kill The Cabbie Assassin
That's right! We use bullet time to see the bullets hit the guy and then it doesn't do anything! The evil cabbie assassin and ends up skewered on spikes.
6) Tara Reid Sucks
No one's very good in this movie- Stephen Doriff looks disgusted with the material, and Slater's barely sober throughout-but Tara Reid wins the prize for trying hard and achieving so little. She has many bad moments, but the worst is when she mispronounces "Newfoundland" as "New Found Land." Not since Denise Richards was Dr. Christmas Jones, nuclear physicist, has science been so mistreated.
She also gets to hug Christian Slater, only to slap him seconds later and scream "I thought you were dead, asshole!" I miss Taradise.
5) The Support Characters from the Ed Wood Playbook
One of the hallmarks of Ed Wood, Jr.'s crapsterpieces are the johnny-on-the-spot supporting characters, awkwardly framed and spouting out backstory to our heroes. Mr. Wood usually had cops saying, "Whats this crazy talk about ghouls coming back from the dead these past few weeks, Sergeant Davis, and congrats on that promotion!" Here, we get four different unimportant characters rushing up and giving us awkward exposition, often in one unbroken shot, while every one else stands around waiting for someone to yell cut. So we have Character C telling Character B in front of Character A, "Why, Character A? She's the best archeologists in these parts!" Keep in mind that Character A is Tara Reid, playing an archelologist. It's a small consolation that soon after Character C talks, he/she/Stephen Doriff is killed.
4) The Dune-Esque Text Crawl.
The movie begins with the following narration, that we also see on screen:
"In 1967, mine workers discovered the first remnants of a long lost Native American civilization - The Abkani. The Abkani believed that there are two worlds on this planet, a world of light and a world of darkness. 10,000 years ago the Abkani opened a gate between these worlds. Before they could close it, something evil slipped through. The Abkani mysteriously vanished from the Earth. Only a few artifacts remained, hidden in the world's most remote places. These artifacts speak of terrifying creatures that thrive in the darkness, waiting for the day when the gate can be opened again. Bureau 713, the government's paranormal research agency, was established to uncover the dark secrets of this lost civilization. Under the direction of archaeologist Lionel Hudgens, Bureau 713 began collecting Abkani artifacts. When the government shut down his controversial research, Hudgens built a laboratory hidden within an abandonded gold mine. There, he conducted savage experiments on orphaned children in an attempt to merge man with creature. Hudgens victims survived as "sleepers" - lost souls awaiting the moment of their calling. "
Yeah.
3) The 'Ambigious' Ending
So, after Steven Doriff's corpse blows up with so much dynamite that it turns night into day (see number 8 above), Uwe Boll decided to get all artsy and end on a downer note- the aliens/ghosts/monsters/whatever have overrun the earth! Or at least the canadian city they got permission to film in! But the awesomely awful thing is, Uwe Boll forgot that his monsters don't kill to eat, they just kill to kill. So there are no bodies. Anywhere. Now that might be explained by the subtitle that says, "8:48 am, city evacuated!" But it doesn't explain all the cars in the middle of the street, left empty, with no bodies around. I think what happened was this- they got permission to shoot the streets early in the morning, with no one around. When someone pointed out that it just looked like a quiet sunday, and not the apocalypse, someone said, "What the hell, let's put an empty truck in the middle of the shot." And Uwe Boll said "I love making movies!"
2) The Villain's Shitty Plan
So you've got this mad professor. And he infects these kids with some kind of evil spirit alien thing. So that he can control them and some undetermined time in the future. And Christian Slater wants to stop that. I'm with you. The problem is, they get 'activated' halfway through the movie, and become weird zombie-esque guys... who get mowed down with machine gun bullets. And killed. And that's the last we see of them. The last 35 minutes doesn't even mention them. Mad professor can appearently control the alien things. If this was the case... what was he doing wasting 25 years with the kids? So that they could get mowed down my semi-automatic rifles? Was his actual plan to just open the door to the evil world? So he could get mauled? If you hold your breath long enough, it starts to make sense.
1) The "Protect the Perimeter!" Guy.
His name is Agent Miles. Right before our three "stars" go to face the evil, in the dark but not so alone, he is told, nay, demanded to PROTECT THE PERIMETER. His jaw tightens. Yes, he will, he says to himself. After getting in a petty lover's quarrel with the guy working on the generator, he bravely tells the other extras wearing paintball armor (seriously: http://www.imdb.com/title/tt0369226/trivia) to PROTECT THE PERIMETER. This involves having lots of automatic rifles trained in the direction of the computer generated creatures. He has computer generated helicopters at his disposal, but they are no match for the computer generated creatures who have learned to jump into them. He also has a wall of tires at his disposal, and tells his men to wait until they've cleared it. This is so they can set off explosions behind the tires, out of our sight, and we hear the monsters squealing without having to actually animate them. What makes this whole sequence so special is that instead of following our characters who are, you know, Alone In The Dark, Boll keeps cutting back to Protect the Perimeter guy losing lots of troops to vicious pixels, until he is the last one left. The Perimeter is not Protected, but it doesn't impact our heroes in any way. The whole sequence is completely, wonderfully pointless. I guess the strategy was, "we paid for the CG, we're going to USE the CG!"
Listen to me: ALONE IN THE DARK is a real piece of shit. But with a bottle of Jack Daniels, in the right light, she's a star. One star, to be exact. But a star nonetheless.
STAR RATING: * (out of Five)
P.S. ALONE IN THE DARK is based on a creepy but dated video game about a detective locked in a mansion, trying to solve his way out before monsters get him. The gameplay was clunky but the experience got a lot of mileage out of the eery silences, the complex puzzles and the inherent mystery. This movie has no silences, complexity or mystery. But it does have a Perimeter.
PROTECT THE PERIMETER!
Top Ten Moments from Alone In The Dark:
10) The Cabbie Assassin
Minutes into the movie, the lead bad guy picks up his phone and barks "Kill him!" We find out shortly that he is speaking to a bald assassin, who awaits Carnby (Christian Slater)'s arrival at the airport... in a yellow cab. Yes. The deadly killer awaits in a yellow cab, so he can be easily spotted while trying to kill Christian Slater with his death-cab. A crappy car chase ensues, and the incredulity increases when the evil taxi rams Carnby's taxi and the fender is dented, but seconds later when they turn a corner, the taxi is undamaged. After the inept car chase, Christan Slater throws the Cabbie Assassin through a window. Not to be outdone, Cabbie Assasin bursts through a door, Hulk-style, and punches an old man on general principle. Logic: 0, Ridiculously awful awesome fight scene: 1
9) Christian Slater is... Edward Carnby!
Ah, sweet, career destroyed Christian Slater. First, he tells a small child on a plane to basically go to hell, and then says in a narration "I bet you think I was an asshole to that kid back there!" Then he gets to say "I was tracking poachers across their lines in the Amazon when I hooked up with some ex-Chilean military trafficking artifacts on the black market. " He also wears the same costume throughout the entire movie, a trenchcoat and a black tank top. I'd say he needs a shave, but what he really needs is some whiskey. Or maybe I do.
8) Continuity Be Damned
You have to be paying a little bit of attention to catch the cab smash up continuity error. That would be when Cabbie Assassin's cab smashes into Christian Slater's Cab, only to be repaired second later. But it's hard to miss the giant hole of credibility at the end. Picture this: we see fields of slaughtered good guys in the dead of night, a walkie-talkie blaring messages to nobody. We see Christian Slater and Tara Reid climbing up to safety while Stephen Doriff is sacrificing himself to kill the monsters. Cut back to the empty field at night. Cut to the bomb going off. Cut to Slater and Reid coming out of a hole just in time- in BROAD FREAKING DAYLIGHT. We go from midnight to noon in seconds, and all it took was Stephen Dorrif's corpse.
7) The Random Ice Factory
Because Uwe Boll saw THE MATRIX that one time, he decided to use bullet time to show when he gets shot. It's probably the most expensive shot in the movie. Carnby fires two bullets, and we track them in slow motion. Why two bullets? So the first bullet can smash a block of ice, and the second bullet can travel through the ice particles. Why the Ice? Because it looks cool, damn it. Don't mess with Uwe Boll.
7.5) The Bullets Dont Actually Kill The Cabbie Assassin
That's right! We use bullet time to see the bullets hit the guy and then it doesn't do anything! The evil cabbie assassin and ends up skewered on spikes.
6) Tara Reid Sucks
No one's very good in this movie- Stephen Doriff looks disgusted with the material, and Slater's barely sober throughout-but Tara Reid wins the prize for trying hard and achieving so little. She has many bad moments, but the worst is when she mispronounces "Newfoundland" as "New Found Land." Not since Denise Richards was Dr. Christmas Jones, nuclear physicist, has science been so mistreated.
She also gets to hug Christian Slater, only to slap him seconds later and scream "I thought you were dead, asshole!" I miss Taradise.
5) The Support Characters from the Ed Wood Playbook
One of the hallmarks of Ed Wood, Jr.'s crapsterpieces are the johnny-on-the-spot supporting characters, awkwardly framed and spouting out backstory to our heroes. Mr. Wood usually had cops saying, "Whats this crazy talk about ghouls coming back from the dead these past few weeks, Sergeant Davis, and congrats on that promotion!" Here, we get four different unimportant characters rushing up and giving us awkward exposition, often in one unbroken shot, while every one else stands around waiting for someone to yell cut. So we have Character C telling Character B in front of Character A, "Why, Character A? She's the best archeologists in these parts!" Keep in mind that Character A is Tara Reid, playing an archelologist. It's a small consolation that soon after Character C talks, he/she/Stephen Doriff is killed.
4) The Dune-Esque Text Crawl.
The movie begins with the following narration, that we also see on screen:
"In 1967, mine workers discovered the first remnants of a long lost Native American civilization - The Abkani. The Abkani believed that there are two worlds on this planet, a world of light and a world of darkness. 10,000 years ago the Abkani opened a gate between these worlds. Before they could close it, something evil slipped through. The Abkani mysteriously vanished from the Earth. Only a few artifacts remained, hidden in the world's most remote places. These artifacts speak of terrifying creatures that thrive in the darkness, waiting for the day when the gate can be opened again. Bureau 713, the government's paranormal research agency, was established to uncover the dark secrets of this lost civilization. Under the direction of archaeologist Lionel Hudgens, Bureau 713 began collecting Abkani artifacts. When the government shut down his controversial research, Hudgens built a laboratory hidden within an abandonded gold mine. There, he conducted savage experiments on orphaned children in an attempt to merge man with creature. Hudgens victims survived as "sleepers" - lost souls awaiting the moment of their calling. "
Yeah.
3) The 'Ambigious' Ending
So, after Steven Doriff's corpse blows up with so much dynamite that it turns night into day (see number 8 above), Uwe Boll decided to get all artsy and end on a downer note- the aliens/ghosts/monsters/whatever have overrun the earth! Or at least the canadian city they got permission to film in! But the awesomely awful thing is, Uwe Boll forgot that his monsters don't kill to eat, they just kill to kill. So there are no bodies. Anywhere. Now that might be explained by the subtitle that says, "8:48 am, city evacuated!" But it doesn't explain all the cars in the middle of the street, left empty, with no bodies around. I think what happened was this- they got permission to shoot the streets early in the morning, with no one around. When someone pointed out that it just looked like a quiet sunday, and not the apocalypse, someone said, "What the hell, let's put an empty truck in the middle of the shot." And Uwe Boll said "I love making movies!"
2) The Villain's Shitty Plan
So you've got this mad professor. And he infects these kids with some kind of evil spirit alien thing. So that he can control them and some undetermined time in the future. And Christian Slater wants to stop that. I'm with you. The problem is, they get 'activated' halfway through the movie, and become weird zombie-esque guys... who get mowed down with machine gun bullets. And killed. And that's the last we see of them. The last 35 minutes doesn't even mention them. Mad professor can appearently control the alien things. If this was the case... what was he doing wasting 25 years with the kids? So that they could get mowed down my semi-automatic rifles? Was his actual plan to just open the door to the evil world? So he could get mauled? If you hold your breath long enough, it starts to make sense.
1) The "Protect the Perimeter!" Guy.
His name is Agent Miles. Right before our three "stars" go to face the evil, in the dark but not so alone, he is told, nay, demanded to PROTECT THE PERIMETER. His jaw tightens. Yes, he will, he says to himself. After getting in a petty lover's quarrel with the guy working on the generator, he bravely tells the other extras wearing paintball armor (seriously: http://www.imdb.com/title/
Listen to me: ALONE IN THE DARK is a real piece of shit. But with a bottle of Jack Daniels, in the right light, she's a star. One star, to be exact. But a star nonetheless.
STAR RATING: * (out of Five)
P.S. ALONE IN THE DARK is based on a creepy but dated video game about a detective locked in a mansion, trying to solve his way out before monsters get him. The gameplay was clunky but the experience got a lot of mileage out of the eery silences, the complex puzzles and the inherent mystery. This movie has no silences, complexity or mystery. But it does have a Perimeter.
PROTECT THE PERIMETER!
Sunday, June 7, 2009
VGMRP: WING COMMANDER REVIEW
Jesus.
I recently wrote about Star Trek and Space Movies being fun again. When is space not fun? When you're watching Wing Commander, that's when. We're not just talking a bad Video Game Movie, we're talking about one of the worst space movies ever made. There's lots of crash, bang boom; but there's an equal amount of "ugh", "you're kidding me," and "who gives a shit?"
Directed with love and incompetence by game creator Chris Roberts, Wing Commander attempts to bring the C-level saga of the Wing Commander games to the big screen, with dispiriting results. Wing Commander, the game, was a rip-off of Star Trek plotting (the Klingons-as-Russians Cold War) with Star Wars combat (lots of little starfighters shooting at each other, lots of anonymous pilots screaming, "I can't shake themmmmm AAAARRGGHHH-!!!"). The play mechanics weren't bad but the story was derivative, and with each game more convoluted and pointless. That was okay, because hey, you got to blow things up and fly around like a fighter pilot. The only thing from a story perspective that was worth a damn was the performance of Mark Hamill, simply because when given a script of fine cheese, he knows how to be a ham.
I regret to inform you Mark Hamill is not the star of Wing Commander: The Movie. I further regret to report that there is no reason to watch this movie, not even to laugh at how bad it is. The effects are good for a video game but bad for a movie, which mean they look fake without being hilariously so (you feel like it's a late 90's CD-ROM game on the screen). The script is mediocre and thoughtless through and through, with lots of poor writing, but nothing that's memorably bad. Nothing reaches the insanity of Super Mario Brothers, the vamping of Raul Julia in Street Fighter, or the shocks-the-conscience bad taste of Postal. Maybe Mark Hamill would have made something hilarious out of it, but instead we of ham we get the black hole of screen presence of cinema known as Freddie Prinze, Jr. Behold:
Commander Babe: Disobey my director and I'll have you court marshalled.
Freddie Prinze Jr.: Like I care.
The end result is a grab-bag of leftover story concepts from better sci-fi projects and a production design that was purchsed from the Space Salvation Army, coupled with men in curious uniforms shouting "hard to port!" as their ships try to avoid space torpedoes. The torpedoes make lots of WHOOSHING sounds despite the fact that space is a vacuum where sound cannot travel. The suspense of disbelief re: sound in space is stretched to the breaking point during awful sequence when everyone is told to be quiet, because "a space destroyer is hunting us!" They all stare and listen to the pinging above, like they're in a submarine. Never mind that they could be having the party of the century and NO ONE WOULD HEAR THEM, because in space, no one can hear Matthew Lillard scream. And he screams a lot in this movie.
In other words, WING COMMANDER doesn't have the wit to be epically bad, only epically boring.
For extra credit, the movie also rips off its plot from U-571/Enigma by having the main point of the plot being a stolen 'navcom machine.' See, if the Kilarathi/Klingons/Empire get their hands on it, why, they could control space travel and therefore win the war? What war, you ask? Oh, they want to destroy us. Why? Because they hate our freedom. Or something, I don't know. When they finally find the 'navcom' on a Kilrathi ship, they're so excited that they found that they leave it on the ship, leading one to wonder why the hell it was so important. Maybe it's because they're in such a hurry to get off the alien ship due to the quality of the aliens themselves: when we finally see them, they look shitter than the vampires in I Am Legend. Should they win the war, the universe will be populated with nothing but ugly, ugly children.
Anyway.There are two hard-won truths here:
1) unless your explorers/adventurers/rebels/Wing Commanders/space plumbers touch down somewhere, on some planet, space movies become little more than actors on cheap sets looking at green-screens with varying levels of concern. Even Shatner had to land the ship every once in awhile.
2) Some video games shouldn't be adapted because they're plotless shoot'emups (Postal, Doom); others shouldn't be adapted because the material is both too ambitious and too thin at the same time. Wing Commander falls into the second category, where a credit prologue sequence tries to tell some 300 years of interstellar history, and at least a third of the dialogue is spent discussing the history and racist attitudes towards Pilgrims. But wait, aren't we hunting the Kilrathi? What is a Pilgrim anyway? What do they worship, exactly? Why am I watching this movie?
In short, Chris Robert's science fiction fantasies may have been enough to get you to the next level, but they're not enough for a major motion picture. It's the same lesson we learned yet again in Terminator Salvation: if you don't care about the characters, you don't care about if they get blown up by shitty antagonists.
There is not a single thing I can say for it in its favor; nothing that is good, fun, done well or even memorably bad. No clips to YouTube. No overacting to savor.
I saw this movie 10 years ago, and was pissed. Some 10 years later, I'm happy I only watched this crap via 10 youtube clips instead of renting it, but I would have been happier if I hadn't watched it at all. Hell, I would have been happier watching POSTAL again. At least that movie has monkeys. They were monkeys that were sexually assaulting Verne Troyer, but they were still monkeys, damn it.
STAR RATING: Zero Stars (out of 5)
P.S. Fox had such a low opinion of their own movie that they attached the first Star Wars: Phantom Menace trailer on it to get people to show up. They showed up, paid to watch the trailer and left. I remember a printed sign at the Box Office that said, "no refunds will be given for Wing Commander after the Star Wars trailer is shown." Happier days, before we knew what legacy Phantom Menace would bring.
P.P.S. Like Top Gun, all the pilots are hotshots who spend a lot of time taking off their breathing masks so that they can dramatically, slowly put them back on again. Why they need an extra breathing hose when they're in deep space, I do not know. Why the camera for all the cockpit scenes is zoomed in so close on the actors so you can't see what's outside their window I can guess: so they they wouldn't have to film the extra greenscreen.
Like I care!
I recently wrote about Star Trek and Space Movies being fun again. When is space not fun? When you're watching Wing Commander, that's when. We're not just talking a bad Video Game Movie, we're talking about one of the worst space movies ever made. There's lots of crash, bang boom; but there's an equal amount of "ugh", "you're kidding me," and "who gives a shit?"
Directed with love and incompetence by game creator Chris Roberts, Wing Commander attempts to bring the C-level saga of the Wing Commander games to the big screen, with dispiriting results. Wing Commander, the game, was a rip-off of Star Trek plotting (the Klingons-as-Russians Cold War) with Star Wars combat (lots of little starfighters shooting at each other, lots of anonymous pilots screaming, "I can't shake themmmmm AAAARRGGHHH-!!!"). The play mechanics weren't bad but the story was derivative, and with each game more convoluted and pointless. That was okay, because hey, you got to blow things up and fly around like a fighter pilot. The only thing from a story perspective that was worth a damn was the performance of Mark Hamill, simply because when given a script of fine cheese, he knows how to be a ham.
I regret to inform you Mark Hamill is not the star of Wing Commander: The Movie. I further regret to report that there is no reason to watch this movie, not even to laugh at how bad it is. The effects are good for a video game but bad for a movie, which mean they look fake without being hilariously so (you feel like it's a late 90's CD-ROM game on the screen). The script is mediocre and thoughtless through and through, with lots of poor writing, but nothing that's memorably bad. Nothing reaches the insanity of Super Mario Brothers, the vamping of Raul Julia in Street Fighter, or the shocks-the-conscience bad taste of Postal. Maybe Mark Hamill would have made something hilarious out of it, but instead we of ham we get the black hole of screen presence of cinema known as Freddie Prinze, Jr. Behold:
Commander Babe: Disobey my director and I'll have you court marshalled.
Freddie Prinze Jr.: Like I care.
The end result is a grab-bag of leftover story concepts from better sci-fi projects and a production design that was purchsed from the Space Salvation Army, coupled with men in curious uniforms shouting "hard to port!" as their ships try to avoid space torpedoes. The torpedoes make lots of WHOOSHING sounds despite the fact that space is a vacuum where sound cannot travel. The suspense of disbelief re: sound in space is stretched to the breaking point during awful sequence when everyone is told to be quiet, because "a space destroyer is hunting us!" They all stare and listen to the pinging above, like they're in a submarine. Never mind that they could be having the party of the century and NO ONE WOULD HEAR THEM, because in space, no one can hear Matthew Lillard scream. And he screams a lot in this movie.
In other words, WING COMMANDER doesn't have the wit to be epically bad, only epically boring.
For extra credit, the movie also rips off its plot from U-571/Enigma by having the main point of the plot being a stolen 'navcom machine.' See, if the Kilarathi/Klingons/Empire get their hands on it, why, they could control space travel and therefore win the war? What war, you ask? Oh, they want to destroy us. Why? Because they hate our freedom. Or something, I don't know. When they finally find the 'navcom' on a Kilrathi ship, they're so excited that they found that they leave it on the ship, leading one to wonder why the hell it was so important. Maybe it's because they're in such a hurry to get off the alien ship due to the quality of the aliens themselves: when we finally see them, they look shitter than the vampires in I Am Legend. Should they win the war, the universe will be populated with nothing but ugly, ugly children.
Anyway.There are two hard-won truths here:
1) unless your explorers/adventurers/rebe
2) Some video games shouldn't be adapted because they're plotless shoot'emups (Postal, Doom); others shouldn't be adapted because the material is both too ambitious and too thin at the same time. Wing Commander falls into the second category, where a credit prologue sequence tries to tell some 300 years of interstellar history, and at least a third of the dialogue is spent discussing the history and racist attitudes towards Pilgrims. But wait, aren't we hunting the Kilrathi? What is a Pilgrim anyway? What do they worship, exactly? Why am I watching this movie?
In short, Chris Robert's science fiction fantasies may have been enough to get you to the next level, but they're not enough for a major motion picture. It's the same lesson we learned yet again in Terminator Salvation: if you don't care about the characters, you don't care about if they get blown up by shitty antagonists.
There is not a single thing I can say for it in its favor; nothing that is good, fun, done well or even memorably bad. No clips to YouTube. No overacting to savor.
I saw this movie 10 years ago, and was pissed. Some 10 years later, I'm happy I only watched this crap via 10 youtube clips instead of renting it, but I would have been happier if I hadn't watched it at all. Hell, I would have been happier watching POSTAL again. At least that movie has monkeys. They were monkeys that were sexually assaulting Verne Troyer, but they were still monkeys, damn it.
STAR RATING: Zero Stars (out of 5)
P.S. Fox had such a low opinion of their own movie that they attached the first Star Wars: Phantom Menace trailer on it to get people to show up. They showed up, paid to watch the trailer and left. I remember a printed sign at the Box Office that said, "no refunds will be given for Wing Commander after the Star Wars trailer is shown." Happier days, before we knew what legacy Phantom Menace would bring.
P.P.S. Like Top Gun, all the pilots are hotshots who spend a lot of time taking off their breathing masks so that they can dramatically, slowly put them back on again. Why they need an extra breathing hose when they're in deep space, I do not know. Why the camera for all the cockpit scenes is zoomed in so close on the actors so you can't see what's outside their window I can guess: so they they wouldn't have to film the extra greenscreen.
Like I care!
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